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nghia lam
nghia59



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ProgenStation_01
3ds max, Maya, Photoshop
June 2006


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This is a screen of an in-game space station I did for Earth and Beyond. All the textures were 256 X 256 pixels. The whole model was 2K polys. All the shaders were all done in OGL with UV animations and multipass rendering. The model was made in Maya, rigged in 3DS MAX, and textureed in PhotoShop.

 
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